A friend from waaay back in the past has just emailed me about Ariadne. He designs stories for computer games for Trangnarion Studios in Spain, and he want to use it to plot the non-linear story of his computer game! He’s gonna get a copy, and so’s his boss. Which would make three customers! I’ll be rolling in cash! Mebbe.
All in all, what with Wey‘s brother and sister-out-law helping me with design, and actual customers paying actual money, well, today’s been a good day ๐
5 responses to “Progress! A second and third customer?”
I imagine there will be quite a few uses for it in the games industry, for example planning the flow of menu’s (for games that have a lot, eg management type games). Infact I could be using it now for the jumparoo menu’s instead of scribbling on scrap paper ๐
I put all this interest you are getting down to you have a cool company name ๐
Get claire to think of one for me will you.
Oooh… any other ideas of where it might be applied? All ideas would be greatly appreciated.
As to company names – I suggest ‘Thumbcruncher Games’. Or “Adrenal Systems”
Well lots of games have lots of dialog these days which have strands depending on decissions taken by the player.
Example would be do you side with good or evil in an rpg etc.
Also quests in rpgs and mmorgs have a lot of dialog this would be good for.
If you really want to support the games industry, allow for exporting into custom formats, or some kind of minimal plugin interface, so the developers can export to whatever custom binary pack file they are using etc. They love that sort of thing ๐
In other words, as well as having it setup story/dialog threads, make the exporting (and possibly importing ?) of that data a major feature as no one wants to hand convert the quest they have setup into whatever format the game in question is using.
It may be you can do all this already, in which case ignore me ๐
Very impressive!
Thank you very much! It’s very satisfying, and actually a lot of fun, in a gut-wrenching way ๐