Game Crafter II – Battle Deathmongery

I’ve been thinking about writing a board game after seeing [The Game Crafter]( and realising the effort of getting a physical game produced might now be relatively low.

The idea is to create a war-themed board game, something to try to simulate small-scale battles — something like Memoir 44. I have an idea for a basic mechanic, where each unit in the game has a standing order: something like a miniature ‘program’ that dictates what the unit does. A little like roborally. So an order might look like this;

> Advance: if there is no enemy within line of sight, move two spaces towards an enemy objective. Otherwise, move towards the nearest unoccupied or allied cover.

So that is the basic mechanic. Each round the players change some of the orders. I’ve got to put together a deck of orders that works sensibly, and a map, and then I can put together a paperprototype and subject someone to a game.